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Hawkins
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« on: August 06, 2006, 11:52:57 AM » |
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Jungle Fever ReduxUpdated October 2nd 2008Jungle Fever Redux FINALUpdate!Delta Island UpdateMirrors: OFPNam: JF ReduxOld v2 promo video: Very old and crappy quality, but hey, it's a video! Jungle Fever promo videoYoutube versionRegular video version requires xvid codec: http://www.xvidmovies.com/codec/Jungle Fever mission packDownloadPost all comments, bugs and questions about the mission pack to the Jungle Fever mission pack discussion threadTo those who don't know what Jungle Fever is, here it is in a nutshell. This project started several years ago when WRPEdit was released, when I started making the A Shau Valley island. I abandoned the project about a half a year later, and started again when WRPTool was found. I also started making some new objects for it and also used Ebud's great Ilo Ilo ones to get it done. I joined VTE, one version of the island was released with it, then I left VTE and short while after I joined the Unsung. I remade the island a bit with the great new vegetation that the talented Unsung modders had done, and that led the island to it's current form. Somewhere along the way I also started experimenting with some unit modelling and well, various other stuff, and I learned A LOT during that time, most of it from Unsung. Unsung influenced the mod in a great way, and I'm happy it did. The guys kept pushing me with beta updates and new mission all the time, and this encouraged me to finish the mod. This is the final blow. There still might be some small bugs, but those wont be fixed. This version is stable, and it works! More work will be done, regarding missions for OFP, and most likely addons for Armed Assault. Have fun! and the changelog: -added CRT medic -added M40 Recoilless -added mat49 and mat49 crt (7.52x25 SD variant for NVA CRT) -added ppsh -added browning HP -added hush puppy -changed main force vc and local vc textures -added more civilians -added navy seals -added ia drang island -added rattling gear when walking (different depending on unit) (thanks ECP and DynamicRange team) -made footsteps louder (thanks ECP team) -fixed marine and pilot vests -armed the CH-34 choppers -changed M60 fire sound (thanks WarriorX aka "The Pigman") -fixed forest V shaped tree fire geo (thanks Jarppi) -changed tokarev fire sound -garand rifle added, HAW_garand, HAW_garandmag -jeep and jeep with M60 added, HAW_willys and HAW_willysmg -added HAW_sogrpdmag with 125 rounds, works in both deg guns
---after internal beta release -changed SKS reload time from 0.2 to 0.5 -made civilians visible, scope=2; -changed old M60 sounds back -changed AK-47 sound (thanks WarriorX) -changed grenade explosion (thanks WarriorX) -added some new sounds for weapons (thanks WarriorX)
---after second internal beta release -fixed ammo crate bug on gunship -fixed marine vest -fixed jeep bouncing issues -changed sks reload time to faster -added brown water (cfgMaterials, thanks PolishGI) -made M-60 sound louder -changed M1911 Colt model -added female local VC and civilian model, HAW_jfsoldier5_lvc, HAW_jfpeasant6_vcc
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« Last Edit: April 18, 2009, 07:46:38 PM by Hawkins »
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Hawkins "The Deuce" The footsoldier 
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Garcia
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« Reply #1 on: August 06, 2006, 12:22:07 PM » |
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Goody  Download link doesn't work
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Warrior Xâ„¢
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« Reply #2 on: August 06, 2006, 01:44:44 PM » |
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Great! And yah link ain't working lol
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Hawkins
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« Reply #3 on: August 19, 2006, 09:05:12 AM » |
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Shite, sorry about that. It works now, so go grab it.  I'll have a bit more time to spend on it from now on, so keep those reports rolling.
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Hawkins "The Deuce" The footsoldier 
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Baskis
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« Reply #4 on: August 23, 2006, 06:57:15 PM » |
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Downloading
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neilreed101
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« Reply #5 on: August 25, 2006, 11:37:41 PM » |
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that is the bloody best mod i have ever played ,you are a very talented guy , the atmosphere is absolutely superb , it shines quality from every orofice , what a great addition to the ofp community , good work , please please please , bring us more sigle player missions , of that qaulity , take your time , they are the best missions i have played bar none , fucking great stuff keep it up 
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Hawkins
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« Reply #6 on: August 26, 2006, 06:04:33 PM » |
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Thanks!  Rest assured, there will be an update for the mod, most likely sometime next week, and it WILL include more single player missions. 
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Hawkins "The Deuce" The footsoldier 
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Hooahman
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« Reply #7 on: August 27, 2006, 03:15:09 AM » |
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Nice work Hawkins. I like it :wink:!
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Totola
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« Reply #8 on: August 27, 2006, 05:53:11 PM » |
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Hello! I got a lil problem:i play the A SHAU WAR, and after the insertion into a village i don't know what's my mission: i think goin back to the base afoot, right? The objective is explained by the officer at start? I try sebnam & unsung before, and this one is the better 'nam mod that i played. I like too the use of the DAC, that it's a great "tool" for this game... Another thing: to play the JF i must put the .pbo of the JF folder, into the RES folder, but in the readme is not explained. Bye Totola
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Garcia
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« Reply #9 on: August 27, 2006, 07:48:42 PM » |
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You don't have to put it in the res addonsfolder. I've got it in a mod folder, and it works without problems.
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Totola
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« Reply #10 on: August 28, 2006, 09:55:51 AM » |
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Sure, at first i done that, but startin the game, i got a message about some addons missing ( a couple of JF addons) and the game returns to main menu: then i try to copy and paste all addons from JF to RES/addons and the game is fine. For the A SHAU WAR, for every patrol u must clean the zone and call chopper, or come back to base, patrolling the road? Bye Totola
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MrN
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« Reply #11 on: August 28, 2006, 10:42:36 AM » |
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For the A SHAU WAR, for every patrol u must clean the zone and call chopper, or come back to base, patrolling the road? For the patrol mission you just have to patrol the area inidicated and once done you can call the extraction. Apart from the attack on the base you always travel via chopper, I can put other vehicles in if more people request it but it's a big island and could get boring driving places. Ashau war is the most complex mission in my pack and therefore will probably have more bugs, I know of a couple already, the most annoying is the insertion chopper can take a long time to take off. I think I have a work around for this but for the time being make sure you use the savegame after every mission. Hopefully I'll have a fixed mission pack ready when the next JF is ready. 
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Garcia
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« Reply #12 on: August 28, 2006, 04:00:25 PM » |
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Sure, at first i done that, but startin the game, i got a message about some addons missing ( a couple of JF addons) and the game returns to main menu: then i try to copy and paste all addons from JF to RES/addons and the game is fine. For the A SHAU WAR, for every patrol u must clean the zone and call chopper, or come back to base, patrolling the road? Bye Totola That's strange...you sure you actually ran the mod folder? I'd suggest you get kegetys' OFP Launcher, if you haven't already, it's good for keeping track of mod folders and such. But you have to have done something wrong seeing that nobody else have experienced this problem 
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Totola
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« Reply #13 on: August 28, 2006, 09:37:39 PM » |
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I remember that tool, good for many mods into 1 installation, right?; but i got a fresh 1.96, with only JF & Unsung II folders, and all the addons required for JF. Anyway, no problem now... Bye Totola
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Hawkins
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« Reply #14 on: August 28, 2006, 11:51:17 PM » |
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Update is coming along well. I've done some experimenting with new vegetation, which the beta team will get their hands on soon. Below is a pic, which can be considered as a teaser.  
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Hawkins "The Deuce" The footsoldier 
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